ShatterDrop

Ready to drop
MULTIPLIERx1
BALLS
BALLS1

Single ball

Local demo with play money: real physics and maths, not connected to Stake. The balance resets on reload.

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TOTAL BET PER DROP

Each ball pays its own win in full.

  1. Every drop deals the glass fresh: some panes carry a multiplier, from 2x up to 100x (in Free Drops up to 500x). One pane glows charged.
  2. The ball falls into the glass. Every multiplier it breaks adds up. Break the charged pane and its whole row shatters with it; a gold-white charge shatters the whole board.
  3. The ball slides down the funnel, through the pegs and into a pocket. You win the final pocket's value times your multiplier, including any LIFT additions.

Balls. Choose 1 to 5 balls with BALLS − +. Every ball costs one bet and pays its own win in full, so 3 balls cost 3 bets. The carriage drops each ball over a different column; with 5 balls every column gets one. Charged Drop is available with 1 to 3 balls (4 or 5 balls already break nearly all the glass). The 5-ball mode deals no SPLIT panes.

Free Drops. Shatter 3 green gems in a paid drop, across all its balls, to win Free Drops. Multiplier panes and LIFT entries add to one carried multiplier through the bonus. Each ball pays its final pocket times that multiplier. These pockets pay at least x. Gems keep counting through the whole bonus: every 3 gems give 3 more drops, up to 30 drops. Free Drops can hold the rare 250x and 500x panes. Free Drops won in play always use one ball.

Buy Free Drops. Free Drops cost x your bet. -Ball Free Drops cost x: exactly drops of balls each. Super Free Drops cost x: exactly drops of balls each. Both multi-ball bonuses use one shared multiplier, normal pockets and no extra drops. Super has no multiplier head start. Buying a bonus leaves your selected BALLS setting unchanged.

Charged Drop. Switch it on and each ball costs x your bet. Every drop then has two charged panes instead of one, and full-board (ALL) charges are three times as common, so more glass shatters: more multipliers, more gems and more Free Drops.

The LIFT. One of the five middle pockets lights up as LIFT. Entering it immediately adds the lit pocket value to that ball's multiplier, then returns the ball up a side tube to drop over a new column. Every repeat LIFT adds again. The LIFT pocket is not paid separately: the final win is the updated multiplier times the final landing pocket. In Free Drops, including multi-ball bonuses, every LIFT raises the shared carried multiplier for the rest of the bonus.

Splitter panes. A violet SPLIT pane releases another ball when it breaks (6 balls at most). Every ball pays: its pocket times its own multiplier. In Free Drops every ball adds to the one carried multiplier.

Return to player: 96.70% in every mode.

Maximum win: 10,000x the bet.

Local demo with play money: every round is a real physics simulation with the game's real maths. Not connected to Stake yet.

Space to drop. Escape to close.